Sesamar Campaign
 [ Realm Home ] [ Locations ]  Dreadwood
Updated April 16th, 2024 



As one approaches Dreadwood, it is apparent it is ripe with rot and death. The tightly coiled branches of decaying trees looks as if they are constantly resisting unseen foes. There is also the lingering, gut-wrenching smell of rotting meat... It is a known shelter for orcs who use the forest for their commando raids on Vullaria, Poxmuth, and Brightwood.

Dreadwood, Eastern Lands, neural love, cc0
Dreadwood, Eastern Lands

This dense wooded zone has tall, wide trees that at times form a tight canopy. Much of the sunlight is blocked from falling on the forest floor. At even a few yards underneath the thick canopy reveals a smell of rotting meat. It is caused by an excess of fungus. Farther into the forest, travelers will come upon an abundance of peat moss that gives off the smell of sulfur.

The forest is known to be home to aggressive insects, like biting flies and stinging mosquitoes. It is said to contain giant spiders, too. It is likely that there are orc outposts within or on the border of Dreadwood. Orcs still rob the area of wood to make their shanty towns.

Dreadwood goes from the cities of Poxmuth and Vullaria to the west, the City of Gnilderoth to the east, Brightwood to the north, and Orc Lands to the south.