RANGERS
 Rangers are masters of all things outdoors.
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A ranger is an outdoorsperson who can fight, track, and scout. They must be considerably strong, intelligent, and wise as well as possess a high constitution (create a ranger, name a ranger). For their extreme dedication to their crafts and sacrifices, they are granted abilities directly from Sesamar and Desamar or some avatar.
Ranger hierarchy is this:
Scout | Levels 1 - 3 |
Guide | Levels 4 - 6 |
Ranger | Levels 7 - 10 |
Master Ranger | Levels 11+ |
Special Abilities
Rangers have several abilities:
- They are excellent trackers. After observing a creature for an hour, they can track it through various terrain.
- Outdoor tracking has a 90% chance of success, modified as follows:
- For each creature greater than two, add +3 for each of those creatures
- For each hour of rain, subtract 30%
- For each hour that has elapsed from the time the creatures began movement until the ranger started tracking the creatures, subtract 10%
- Indoor tracking is dependent upon actions taken by the creature(s) being tracked.
- Traveling along a normal path, 70% chance
- Passing through a portal (doorway, trap door, window), 60% chance
- Going through a concealed door, 30% chance
- Rangers are stealthy and surprise creatures 60% of the time if wearing a leather armor type. They are themselves surprised 1 in 6.
- Certain creatures are well known to rangers, meaning they allow rangers to do extra damage to them during combat: +1 per level of experience. These creatures are: bugbears, ettins, giants, gnolls, goblins, hobgoblins, kobolds, lizard men, ogres, and orcs.
- They can cast spells. The following table is used to determine how many spells a ranger can memorize, which is based upon their level of experience.
Ranger | Druid Spells | | Magic-User Spells |
Level | 1 | 2 | 3 | 4* | | 1 | 2 |
8 | 1 | | | | | | |
9 | 1 | | | | | 1 | |
10 | 2 | | | | | 1 | |
11 | 2 | | | | | 2 | |
12 | 2 | 1 | | | | 2 | |
13 | 2 | 1 | | | | 2 | 1 |
14 | 2 | 2 | | | | 2 | 1 |
15 | 2 | 2 | | | | 2 | 2 |
16 | 2 | 2 | 1 | | | 2 | 2 |
17 | 2 | 2 | 2 | | | 2 | 2 |
18 | 2 | 2 | 2 | 1 | | 2 | 2 |
19 | 2 | 2 | 2 | 2 | | 2 | 2 |
20 | 3 | 2 | 2 | 2 | | 2 | 2 |
21 | 3 | 3 | 2 | 2 | | 2 | 2 |
22 | 3 | 3 | 3 | 2 | | 2 | 2 |
23 | 3 | 3 | 3 | 3 | | 2 | 2 |
24 | 4 | 4 | 3 | 3 | | 2 | 2 |
25 | 4 | 4 | 4 | 4 | | 2 | 2 |
* In order for a ranger to cast 4th level druid spells, the ranger must seek out the assistance of a 9th level or higher druid. This druid must be willing to teach the ranger, which is likely to mean the ranger has either helped the druid in the past or is well known for some task that has helped the druid's causes. It is possible for some other entity of nature (ancient soul trees, dryads, satyrs, ...) to help the ranger acquire this spell ability, by the game master's discretion. Creatures of the forest are sometimes fickle, but so are druids.
Rangers must keep a spellbook for their magic-user spells. To reconfigure spells, see Spell Memorization.
Special Limitations and Training
Rangers have special limitations, too. They can only keep what they can carry or keep on their mount. They cannot deviate from a good alignment. If they do, they will lose all of their ranger special abilities and become a fighter. However, a ranger may be able to atone if a high level, well-respected Ranger is sought. The Ranger may demand the atoning ranger perform some deed or fulfill a quest to regain ranger status, depending upon the nature and severity of the transgression. Lastly, no more than two rangers can carry out a long mission together. Three rangers may only carry out a short task together.
Rangers, being they center most of their skills related to the outdoors, enjoy the company of druids for the skills druids possess. While rangers must have a good alignment, their views of the natural world are very different than druids.
Bolalius is the city that mainly trains rangers. While the craft of being a ranger can be taught anywhere, it is the city of Bolalius that is the central hub for all rangers. Kornas may be an ornate city, but Bolalius is earthy, practical, rugged, and home for all rangers. Some rangers who prefer solitude or a truly wild existence find themselves in the Great Forest.
Cantripis and Orisons
All rangers who are trained in the Western Lands can cast this orison starting at the 4th level:
Befriend Animal:
A ranger who is either alone or with other druids is able to peacefully interact with an animal without incurring hostility from it. This will not allow a ranger to capture or harm the creature, its offspring, or lair. It will also not summon a creature. The animal will perceive the ranger as a non-threat and not harm the ranger. This works only on creatures that have animal intelligence.
Once rangers are able to cast spells, they can start casting additional cantrips and orisons, one per level of the ranger.
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