Each spellcaster has a principle characteristic. It allows the spellcaster to engage in spellcraft. Here are characters and their principle characteristics.
Character Class | Characteristic |
Clerics Druids Paladins Anti-Paladins Occultists | Wisdom |
Magic-Users Illusionists | Intelligence |
Rangers | Average of Intelligence and Wisdom |
Some spellcasters need to maintain a spellbook. They are magic-users and illusionists. These books are the accumulation of spells they have obtained over the course of time. They have more than one such book and can make copies of the book, given time and/or price for doing so.
Spellcasters can cast a memorized spell once/day. After at least 6 hours of restful sleep and 2 hours in a relatively calm environment for meditation, the spells will return to memory. If a spellcaster chooses to reconfigure his/her spells, this will require time and access to grimoire(s) in the case of magic-users and illusionists that contain the desired spells to be memorized. The time it will take to reconfigure these spells is characteristic dependent, explained as follows.
A spellcaster who wants to reconfigure his/her spells should make a list of all spells with their respective spell levels. The sum of the spell levels must be gained. Divide the sum by the spellcaster's principle characteristic and round up. This final number is the number of days it will take the spellcaster to make the exchange of spells to memory. If the process is interrupted, the gamemaster will make a determination on the known spells the spellcaster gets memorized.
The final number of days will be adjusted according to this table.
Situation | Adjustment |
serene environment | none |
intermittent low noise or minor noises | +1 days |
intermittent loud noises | +2 days |
constant loud noise | spell adjustment prevented |
more than 3 brief interruptions | +1 day |
2 or less lengthy interruption | +2 days |
3 or more lengthy interruptions | +1 day for each such interruption |
magic-user's safety is in jeopardy | halts adjustment, DM intervention |
A spellcaster who wants to use a new spell must devout time to learn it. Casting spells is no easy feat, considering it requires accurate articulation and/or exact gestures. Divide the spell level of the spell by 2, rounding up, to determine how many days it will take to learn a new spell. The spellcaster must have a quiet, safe space with no major interruptions in order to memorize the spell.
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