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Updated March 3rd, 2025 


 
   
DREADNOUGHTS

Dreadnought
Dreadnoughts are relentless fighters.
A dreadnought is an evil unstoppable non-player creature and a subclass of fighters. It moves slowly, but it can smash through defensive lines, walls, castles, ... Their armor, which is fused to their skin/hide, makes them hard to damage. They have super-human strength, but are likely to have low intelligence. They are the obvious result of transmutation magic, which is strictly forbidden in Sesamar (see Council of Nithnamar).

Dreadnought hierarchy is as follows:

BruteLevel 1
GoliathLevels 2 - 4
MonstrosityLevels 5 - 8
ColossusLevels 9 - 11
DreadnoughtLevels 12+

Dreadnoughts can be many different races, but each has its own abilities.

RaceACHeightHTH DamageAOE StompStrengthStr Bonus
Hobgoblin77'2x 1d61" 1d418(50)+1/+3
Human77'2x 1d61" 1d418(50)+1/+3
Half-Orc67 1/2'2x 1d6+11" 1d4+118(75)+2/+3
Orc58'2x 1d6+21" 1d4+218(100)+3/+6
Half-Ogre39'2x 1d81" 1d6+219+3/+7
Ogre210'2x 1d8+12" 1d6+320+3/+8

The table indicates dreadnoughts get two attacks per round. They also get an area of effect stomp that does not damage dreadnoughts. Anyone other than a dreadnought in the area of effect must save vs. paralysis or fall and be stunned for their next attack round.

Dreadnoughts are an ongoing metamorphosis: anger and combat make them grow and their carapace thicken. As dreadnoughts reach a new hierarchy name, they gain +1/2' to their height, and +1 to all damage rolls. Their AC also goes down 1 pt, making them dangerous foes at high levels.

For instance, a level 13 dreadnought orc has an AC of 1, height of 10', has 1d6+6 for each HTH attack, and does 1d4+6 for an AOE stomp.

Once reaching level 2, a Goliath can gain +1/2 per level of the dreadnought to-hit and damage for two rounds. This can be activated three times per day.

Once reaching level 5, a Monstrosity can activate a special AOE stomp that has twice the range, twice the damage, and all non-dreadnoughts in the AOE must save at -2 penalty. This can be activated once/day.

Once reaching level 9, the Colossus can take 32% (plus 2% per level of the dreadnought, rounded down) less damage for the next two rounds and can activate this ability twice/day.

Once reaching level 12, the Dreadnought can charge all targets in a square region whose side length is equal to the height of the dreadnought. Movement distance is at 12" and does hand-to-hand damage against all targets in the square (save vs. paralysis for half damage). The Dreadnought can do this once/day.

Dreadnoughts are very strong. They sometimes opt to use large sweeping weapons, like giant swords, flails, and polearms. If they do use weapons, they get strength bonuses to-hit and damage like all other characters.