CLERIC
 Spiritual Advocate |
DRUID
 Nature Spirit |
FIGHTER
 Battle Master |
PALADIN
 Holy Warrior |
RANGER
 Nature Warrior |
MAGIC-USER
 Spell Hurler |
ILLUSIONIST
 Deception Master |
THIEF
 Professional Cheat |
Below are links related to the player character classes in this realm. Unless otherwise written, the 1st edition rules will apply.
Restrictions on alignment will be imposed. The DM has no interest in allowing players whom have evil alignments. Druids are the only characters that will be allowed to be non-good, with their true neutral alignment. However, all other characters must be of good alignment. Only under special circumstances will the alignments of chaotic neutral and lawful neutral be allowed. Players are to contact the DM on an individual basis for such consultation of said character alignments.
The DM is interested in sustaining a cohesive party of adventurers. Non-good aligned characters make this task very difficult. An exception is being made in the case of the druid. The reason for this is because:
- the realm is penetrated by the Elemental Planes, and
- it is believed the existence of so much evil is having a putrification effect on the realm.
This permits paladins to adventure with druids without penalty.
If the realm would find a better balance, the ability for paladins to have long-term interactions with druids would end.
No assassins are allowed because no evil player characters are allowed in this realm.
No monks are allowed. This realm is not yet open to this class of character.
The DM strongly urges each player to become intimately familiar with:
- the class of their character and
- this website, which provides information on the Realm of Sesamar.
Clerics
Druids
Fighters
Paladins
Rangers
Magic-Users
Illusionists
Thieves
Assassins -- Not Allowed, See Above
Monks -- Not Allowed, See Above
If you would like to roll a character, you must do so in the presence of the DM. However, you will be allowed to choose between several methods using the Dice Roller program.
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